Brawl - Meta Knight - Subaction - EscapeB
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Stats
IASA: |
None |
Fully Intangible: |
4-12 |
Subaction Index: |
0x45 |
Scripts
Main
- AsyncWait(3.0)
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(12.0)
- ChangeHurtBoxStateAll { state: Normal }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(4.0)
- SoundEffect1(734)
- SyncWait(8.0)
- SoundEffect1(782)
- SyncWait(8.0)
- SoundEffect1(780)
- SyncWait(15.0)
- SoundEffect1(743)
Other
- ModelChanger { reference: 1, switch_index: 2, bone_group_index: 2 }
- GenerateArticle { article_id: 0, subaction_only: true }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(17)] }